![]() ![]() Amusing yes, but I couldn't get the last of them out. Entrance emptied out into a moderately sized room but then there was no way for them to reach the Portal - as a result, they basically sat there in the Entrance doing nothing. ![]() One of the two Entrances was entirely disconnected from the rest of the map - no openings whatsoever. I didn't have Black Hole Traps in my loadout so I couldn't dislocate them either. Or if their summoned help scaled up better, don't think they do much if at all?Īaah that's a tactic I had to use once to get at some enemies that got stuck in the Entrance haha, the map ended up being unwinnable though as the last few waves a combination of Emboldening spires (Which I destroyed, but it was too late) and Regeneration from runes meant the Demons and what few traps could reach the enemies wasn't doing enough damage to actually kill them. If DW2 was like the original and didn't have a scaling mechanic, then Mass Animate Dead might have been more useful. Average is 2.5 per GL up to max of 122 damage per bolt. If I then upgrade both traps twice, their CDs are now 2.81. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The reasoning behind this change was to nerf trap spamming. However if I build a second lightning trap, now both traps have a CD of 3.07. Dungeon Warfare 2 - Groquest In the last update, we have removed the cap on the cost penalty on building multiple traps of the same type. Soul Harvester - Impending Doom - Maximum damage per tick is now capped to (Mastery level 100). I build a lightning trap, initial attack CD of 2.27. Update 1.1.2 Dungeon Warfare 2 - Groquest Changelogs Balance Changes Blackhole Trap - Spatial Rift - Maximum damage is now capped to (Mastery level 100). Great tactic to help keep them in the spawn area, at least until you unlock soul harvester. I am not sure if there is common knowledge or not, so I thought Ill ask anyway. I've been doing this since the very start of DW1. Oh, and don't forget you can place demon and lich behind the entrance (one on each side). But you can fill many levels with demons or liches via these spots and its all extra damage/delay. The ship has three 80-foot-tall masts with sails to catch the wind and oars on the lower deck for rowing. Primarily for the same reason as lich trap: You can put them in off map locations (such as wall locked corners where only 1 summon spot can reach the level) where no other trap works at all except axe trap, and its limited range makes it only marginally useful for these spots. I have found Demon Portal useful during the period between it unlocking and liches unlocking and I've started to use it a lot during that time. These 6 attributes are chosen randomly out of the combined unique items. The Grotesque Endeavor has a maximum of 6 attributes. I also concur that Mass Animate Dead is kinda pointless. Its attributes are the combination of the 9 unique items that are combined. Originally posted by Rainbow Droid:Correct, demons are melee and liches are ranged. ![]()
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